Modeling demo-reel:
Work in progress - human anatomy:
Work in progress - human anatomy:


Organic modeling - Maya and ZBrush. Still working on this one - head, hands and feet are not done.
Texturing and lighting:
Low-poly modeling and texturing:

One of the tests I did for game companies. Low-poly model of a shutter was created in Maya. Texture is done in Photoshop.
Animation: